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Learn more Clue or Cluedo is a popular board game originally produced by Parker Brothers. It has been a family favorite for generations.
The object of the game is to solve a murder. Who did it? With what weapon? In which room? As you make suggestions about the murder suspect, weapon, and location, you will eliminate possibilities and get closer to the truth.
Clue, also known as Cluedo, is a popular player board game where players collect clues and try to solve a murder. To set the game up, place each colored pawn on its corresponding color space on the board.
Place the weapon pieces randomly in the rooms so there's no more than one weapon in each room. The deck of Clue cards features room cards, suspect cards, and weapon cards.
Divide these cards into 3 separate piles, and shuffle each pile. Then remove 1 card from each pile without looking and place the 3 cards in the case file envelope.
Now set the envelope in the middle of the board. Shuffle the 3 piles of cards back together and deal them all to the players one by one face-down.
Give each player a pencil and a sheet from the detective notebook. Players use their detective sheet to track their guesses and eliminate suspects during the game.
The detective sheet should always be kept private from other players. Next, each player picks a character to play with. To start the game, Ms.
Scarlet always goes first, then play goes clockwise. On a player's turn, they start by rolling 2 dice and moving that number of spaces in any direction.
If they enter a room on their turn, they can guess who they think the murderer is, what the murder weapon was, and where the murder took place.
Players must guess the room that they're currently located in. For example, the player might say out loud, "I think it was Mr.
Green in the study with the candlestick. Each episode is 50 minutes long. The Portuguese version lasted for one season in The Swedish version lasted for one season in Similar to the Australian series, Criminal Inspector Bert appears in the prerecorded footage to help provide further evidence.
The audience tried to guess the correct solution and played for a trip for two to England. Each episode starts with the host introducing the 6 possible weapons that change with each episode, and the same suspects and rooms.
Then a prerecorded scenario plays out which culminates in the murder of a guest at Arlington Grange. This is followed by the studio sleuths cross-examining the characters to uncover further information.
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Privacy Statement. Continue Cancel. Official Club. See System Requirements. Available on HoloLens. Capabilities Local multiplayer Share Embed.
Add to Cart. Bundle info. Add to Account. Add all DLC to Cart. Now you can play the beloved Hasbro family board game on Steam! Online multiplayer for up to 6 players.
Private games against friends. Cross-platform multiplayer - play against other sleuths on Steam, iOS or Android. Compete against the world with weekly leaderboards.
Once a player makes a suggestion, the others are called upon to disprove it. If the player to their left holds any of the three named cards, that player must privately show one and only one of the cards to them.
Otherwise, the process continues clockwise around the table until either one player disproves the accusation, or no one can do so.
A player's turn normally ends once their suggestion is completed. A player who believes they have determined the correct elements may make an accusation on their turn.
The accusation can include any room, not necessarily the one occupied by the player if any , and may be made immediately following a suggestion. However, the other players can move their token into rooms when making suggestions and they must continue to privately show cards in order to disprove suggestions.
A player who makes a false accusation while blocking the door to a room must move into that room so others can enter and leave.
If all players except for one player have made an incorrect accusation, the remaining player automatically wins. If a player's suggestion has brought another player's token into a room, the second player may make their own suggestion in the room when their turn comes up, if desired.
If not, they may move out of the room, and if able to reach another room, make a suggestion therein, as usual. In the American version, players are not allowed to make suggestions repeatedly by remaining in one room; if they wish to make a second suggestion, they must first spend a turn out of the room.
The first opportunity is in choosing the initial playing piece. Peacock has an immediate advantage of starting one-space closer to the first room than any of the other players.
Professor Plum can move to the study, and then take the secret-passage to the Kitchen, the hardest room to reach. This has been eliminated with the implementation of the high roll rule in modern versions.
The next opportunity is choice of initial rooms to enter. Again Mrs. Peacock has an advantage in that she is closest to the Conservatory, a corner room with a secret passage, enabling a player on their turn to move immediately to another room and make a suggestion after rolling the dice.
Miss Scarlett has a similar advantage with the Lounge. Making as many suggestions as possible maximises how much information a player can gain, which is advantageous.
Therefore, moving into a new room as frequently as possible is one way to meet this goal. Players should make good use of the secret passages.
Following the shortest path between rooms then is a good choice, even if a player already holds the card representing that room in their hand.
As mentioned earlier, blocking passage of another player prevents them from attaining rooms from which to make suggestions.
Various single space tracks on the board can therefore become traps, which are best avoided by a player when planning a path from room to room.
Each player begins the game with three to six cards in their hand, depending on the number of players. Keeping track of which cards are shown to each player is important in deducing the solution.
Detective Notes are supplied with the game to help make this task easier. The pads can keep not only a history of which cards are in a player's hand, but also which cards have been shown by another player.
It can also be useful in deducing which cards the other players have shown one another. For example, if Miss Scarlett disproves Rev.
Green's accusation that Mrs.